AoeStats
← [NICE_ASS] BigMasi

Nomad

506711909Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1244
+13
🇨🇭 Vietnamese · Switzerland
1240
+13
🇨🇭 Byzantines · Switzerland
1103
+18
🇨🇭 Chinese · Switzerland
1096
+19
🇪🇸 Koreans · Spain
1201
-17
🇫🇷 Malians · France
1164
-16
🇫🇷 Huns · France
1158
-15
🇫🇷 Persians · France
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,328 14:51 19:50 46:15 ⛏ Fish Boom FC
42 2,341 16:56 21:13 35:47 ⛏ Fish Boom FC
41 2,257 15:02 24:21 — ⚔ Fish Boom into Archers
33 1,811 15:27 19:20 46:48 ⛏ Fish Boom FC
31 1,729 13:52 17:30 38:09 ⛏ Fast Castle
26 1,457 15:08 20:08 34:30 ⛏ Fish Boom FC into Fire Galleys
25 1,359 13:54 17:55 42:11 ⛏ Fish Boom FC
18 975 14:37 19:38 49:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,670 21,870 13,565 3,775 58,880 82,483
21,730 17,728 13,960 1,700 55,118 59,552
24,795 10,953 15,095 2,900 53,743 60,517
21,165 17,790 8,795 4,200 51,950 55,861
21,220 18,110 8,175 2,150 49,655 56,221
12,945 22,203 6,200 8,060 49,408 50,239
10,925 15,456 4,925 4,390 35,696 36,384
13,465 11,796 3,680 4,665 33,606 39,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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