AoeStats
← [NICE_ASS] BigMasi

Nomad

506703799Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1211
+14
🇩🇪 Vietnamese · Germany
1203
+14
🇹🇷 Japanese · Türkiye
1168
+16
🇨🇭 Muisca · Switzerland
1263
-19
🇨🇭 Poles · Switzerland
1116
-13
🇨🇭 Wei · Switzerland
1108
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,775 14:28 26:45 — ⚔ Fish Boom into Towers FC
45 2,599 15:23 22:57 42:19 ⛏ Fish Boom into Fire Galleys FC
43 2,491 13:58 25:58 40:47 ⛏ Fish Boom into Galleys FC
39 2,281 14:54 21:19 46:14 ⛏ Fish Boom FC
39 2,284 15:19 23:43 38:44 ⛏ Fish Boom FC
26 1,504 14:39 20:34 43:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,545 26,684 9,635 3,025 63,889 70,527
25,245 18,260 16,130 3,650 63,285 71,334
22,580 13,463 15,910 3,355 55,308 58,465
14,725 22,400 9,840 3,200 50,165 53,174
18,500 11,920 8,320 2,250 40,990 48,435
15,955 12,287 6,015 2,240 36,497 36,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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