AoeStats
← [NICE_ASS] BigMasi

Nomad

506179429Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Georgians · Switzerland
1271
+12
🇨🇭 Spanish · Switzerland
1145
+17
🇨🇭 Lithuanians · Switzerland
1111
+18
🇪🇸 Japanese · Spain
1187
-16
🇪🇸 Malay · Spain
1169
-16
🇵🇹 Spanish · Portugal
1154
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,942 14:18 22:41 40:29 ⚔ Fish Boom into Archers into Towers
39 1,679 14:46 18:41 38:38 ⛏ Fish Boom FC
35 1,525 20:43 25:42 — ⚔ Fish Boom into Drush FC
35 1,512 14:01 19:20 — ⛏ Fish Boom FC
30 1,271 16:49 24:06 — ⛏ Fish Boom FC
23 980 14:28 19:23 39:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,235 15,770 6,685 2,355 43,045 50,526
14,095 12,630 6,240 2,605 35,570 37,941
11,070 9,500 5,225 1,850 27,645 33,010
7,545 10,897 2,420 1,685 22,547 26,170
5,995 3,692 3,180 2,365 15,232 16,626
4,560 5,894 1,170 1,510 13,134 12,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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