AoeStats
← [NICE_ASS] BigMasi

Nomad

506167860Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 67m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1204
+15
🇫🇷 Hindustanis · France
1158
+17
🇳🇱 Lithuanians · Netherlands
1138
+18
🇳🇱 Persians · Netherlands
1116
+19
🇨🇭 Tupi · Switzerland
1294
-23
🇨🇭 Persians · Switzerland
1161
-16
🇨🇭 Koreans · Switzerland
1136
-15
🇨🇭 Byzantines · Switzerland
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,347 15:20 23:27 43:33 ⛏ Fish Boom FC
43 2,914 13:51 20:44 36:21 ⛏ Fish Boom into Galleys FC
33 2,257 13:48 17:42 32:15 ⛏ Fish Boom FC
28 1,913 15:06 20:03 48:23 ⛏ Fish Boom FC
26 1,775 13:45 18:35 34:32 ⛏ Fish Boom FC
25 1,680 14:20 23:18 47:10 ⛏ Fish Boom FC
18 1,243 13:39 20:27 47:24 ⛏ Fish Boom FC
18 1,216 15:08 24:45 52:02 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,145 32,075 19,500 2,250 74,970 90,536
17,740 28,272 19,755 9,090 74,857 96,111
22,080 33,410 13,155 6,075 74,720 93,608
32,690 14,737 18,745 2,550 68,722 87,081
23,590 23,123 10,320 3,880 60,913 66,536
25,055 12,223 13,230 4,855 55,363 55,071
19,830 19,715 9,805 2,440 51,790 53,742
16,745 15,685 4,840 1,150 38,420 54,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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