AoeStats
← [NICE_ASS] BigMasi

Nomad

506162388Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 33m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1286
+8
🇨🇭 Persians · Switzerland
1148
+13
🇨🇭 Muisca · Switzerland
1112
+14
🇫🇷 Japanese · France
1110
-13
🇺🇸 Malay · United States
1073
-11
🇺🇸 Malians · United States
1064
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,563 14:06 19:31 — ⛏ Fish Boom FC
45 1,497 13:27 17:17 — ⛏ Fish Boom FC
27 883 14:58 20:14 — ⛏ Fish Boom into Galleys FC
23 779 15:12 20:04 — ⛏ Fish Boom FC
23 777 15:45 20:26 — ⛏ Fish Boom FC
19 632 14:12 21:02 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,600 11,360 2,005 3,130 26,095 26,353
11,195 8,390 3,585 1,180 24,350 25,857
10,650 4,510 4,690 145 19,995 21,380
7,135 5,720 1,765 300 14,920 17,927
4,075 6,812 800 200 11,887 13,815
4,835 4,416 580 1,575 11,406 10,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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