AoeStats
← [NICE_ASS] BigMasi

Nomad

505829410Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 61m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1291
+12
🇩🇪 Bengalis · Germany
1262
+13
🇩🇪 Byzantines · Germany
1146
+19
🇺🇸 Ethiopians · United States
1210
-15
🇹🇼 Britons · Taiwan
1203
-15
🇳🇿 Magyars · New Zealand
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,206 13:01 19:47 56:53 ⚔ Fish Boom into Archers
40 2,468 15:33 19:12 31:42 ⛏ Fish Boom FC
30 1,825 13:39 18:27 — ⛏ Fast Castle
24 1,480 13:09 22:14 35:55 ⚔ Fish Boom into Archers
22 1,376 14:57 18:58 39:29 ⚔ Fish Boom FC into Archers
21 1,300 13:20 17:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,905 19,555 11,770 5,950 58,180 65,137
14,370 23,055 12,380 5,285 55,090 59,094
14,220 15,480 10,220 2,455 42,375 47,597
14,970 11,875 2,515 3,755 33,115 35,552
10,700 13,339 6,235 1,995 32,269 34,982
4,335 9,427 4,315 1,810 19,887 19,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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