AoeStats
← [NICE_ASS] BigMasi

Highland

505826694Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1266
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🇺🇸 Dravidians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,691 11:56 15:54 42:50 ⛏ Fast Castle
37 1,683 11:50 16:10 — ⛏ Fast Castle
30 1,371 12:01 16:32 43:12 ⛏ Fast Castle
29 1,320 12:38 17:08 35:38 ⛏ Fast Castle
26 1,199 10:56 16:47 32:34 ⛏ Fast Castle
25 1,169 12:03 15:47 33:23 ⛏ Fast Castle
22 1,021 10:58 15:21 37:42 ⛏ Fast Castle
17 788 9:44 23:31 37:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,340 15,740 15,170 3,005 62,255 67,553
26,690 10,500 17,220 950 55,360 56,654
15,150 18,450 11,845 3,160 48,605 56,129
19,105 10,270 11,030 3,650 44,055 48,221
20,730 9,379 11,020 1,250 42,379 43,876
17,980 16,063 6,300 850 41,193 46,696
19,455 10,025 6,420 300 36,200 43,959
10,215 11,093 2,590 2,550 26,448 26,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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