AoeStats
← [NICE_ASS] BigMasi

Socotra

505732618Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 30m 59s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1278
+16
🇨🇭 Vietnamese · Switzerland
1275
+16
🇿🇦 Lithuanians · South Africa
1256
+17
🇲🇽 Persians · Mexico
1351
-20
🇦🇷 Inca · Argentina
1250
-15
🇲🇽 Magyars · Mexico
1229
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,847 9:57 24:21 — ⚔ Archer Rush
35 1,070 26:09 — — ⚔ Archer Rush
33 1,010 9:22 21:55 — ⚔ Scout Rush
31 963 20:46 30:34 — ⚔ Scout Rush
27 842 10:52 23:11 — ⚔ Scout Rush
23 719 9:41 28:06 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,445 4,675 3,625 200 19,945 21,496
6,335 7,191 3,530 225 17,281 17,660
8,195 4,177 3,140 200 15,712 15,873
6,845 5,190 800 755 13,590 14,310
5,785 4,901 445 200 11,331 11,621
2,895 3,877 500 100 7,372 7,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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