AoeStats
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Socotra

505728579Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 28m 26s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
1345
+12
🇩🇪 Goths · Germany
1303
+13
🇪🇸 Bulgarians · Spain
1154
+19
🇩🇪 Wei · Germany
1135
+20
🇨🇭 Dravidians · Switzerland
1293
-18
🇦🇺 Khmer · Australia
1254
-17
🇲🇽 Franks · Mexico
1204
-15
🇹🇼 Mongols · Taiwan
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,650 10:34 27:34 — ⚔ Scout Rush
49 1,401 11:50 25:51 — ⚔ Archer Rush
47 1,344 10:22 23:04 — ⚔ Archer Rush
41 1,157 12:07 — — ⚔ M@A Rush
40 1,147 8:48 26:54 — ⚔ Scout Rush
30 860 12:07 25:12 — ⚔ Drush
23 663 9:50 20:24 — ⚔ Scout Rush
17 473 9:23 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,815 5,505 2,755 650 16,725 17,396
10,145 5,045 500 0 15,690 16,439
10,790 3,412 700 0 14,902 15,958
6,185 4,703 3,200 125 14,213 16,699
7,115 4,071 1,175 480 12,841 14,114
5,705 4,711 630 125 11,171 12,378
4,535 5,000 1,075 0 10,610 10,873
2,575 2,206 280 0 5,061 5,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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