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African Clearing

505719029Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 69m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1288
+15
🇬🇧 Koreans · United Kingdom
1287
+15
🇨🇭 Wu · Switzerland
1278
+15
🇲🇽 Magyars · Mexico
1276
+15
🇸🇮 Burmese · Slovenia
1299
-16
🇩🇪 Lithuanians · Germany
1258
-15
🇬🇧 Vikings · United Kingdom
1248
-15
🇬🇧 Goths · United Kingdom
1243
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,095 14:30 19:00 42:16 ⛏ Fast Castle
44 3,059 13:49 17:49 42:04 ⛏ Fast Castle
40 2,739 11:32 18:50 61:06 ⚔ Archers FC
29 1,992 12:27 28:19 36:26 ⚔ Archer Rush
27 1,845 14:03 18:14 48:51 ⛏ Fast Castle
26 1,782 14:37 19:21 40:21 ⛏ Fast Castle
25 1,701 17:10 30:37 55:44 ⚔ Skirms into Archers
21 1,479 16:37 20:16 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,370 30,956 26,855 3,200 111,381 114,733
43,480 32,654 17,765 3,300 97,199 99,789
22,975 20,074 21,245 5,790 70,084 75,520
32,755 13,261 11,950 2,200 60,166 67,710
22,085 15,853 9,470 4,755 52,163 55,329
17,080 18,146 6,930 5,510 47,666 51,073
20,090 13,720 5,440 4,305 43,555 46,361
10,925 15,911 7,360 3,175 37,371 37,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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