AoeStats
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Socotra

505514783Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Muisca · France
1379
+9
🇨🇭 Georgians · Switzerland
1282
+12
🇹🇼 Ethiopians · Taiwan
1265
+13
🇫🇷 Khitans · France
1249
+13
🇪🇨 Koreans · Ecuador
1211
-12
🇸🇪 Japanese · Sweden
1211
-12
🇹🇭 Berbers · Thailand
1209
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🇵🇰 Italians · Pakistan
1187
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,491 9:54 21:28 — ⚔ Scout Rush
54 1,465 9:30 21:38 — ⚔ Towers FC
44 1,188 10:30 22:36 — ⚔ Scout Rush
40 1,081 10:37 16:20 — ⛏ Fast Castle
38 1,044 9:41 22:27 — ⚔ Archer Rush
38 1,041 9:59 22:22 — ⚔ Archer Rush
36 968 12:02 — —
23 625 10:20 23:07 —

Resources

Player Food Wood Gold Stone Spent Collected
8,045 4,534 3,400 200 16,179 16,921
8,620 3,994 2,100 100 14,814 15,411
9,505 3,548 1,490 30 14,573 14,842
5,125 5,270 3,570 0 13,965 15,191
4,410 3,965 2,050 175 10,600 10,986
4,735 3,724 590 650 9,699 11,519
4,365 3,055 555 1,375 9,350 9,948
3,425 4,821 50 45 8,341 10,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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