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← [NICE_ASS] BigMasi

Hill Fort

505309392Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1368
+13
🇺🇸 Spanish · United States
1315
+16
🇳🇴 Hindustanis · Norway
1287
+17
🇮🇳 Tatars · India
1253
+18
🇺🇸 Malay · United States
1313
-16
🇺🇸 Khmer · United States
1306
-16
🇺🇸 Lithuanians · United States
1299
-16
🇨🇭 Vietnamese · Switzerland
1298
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,378 10:52 17:17 35:57 ⛏ Fast Castle
42 3,110 12:38 17:33 38:58 ⛏ Fast Castle
42 3,143 11:39 15:46 37:13 ⛏ Fast Castle
34 2,487 9:35 15:36 37:04 ⛏ Fast Castle
33 2,475 9:36 15:26 38:16 ⛏ Fast Castle
33 2,428 12:38 17:54 33:37 ⛏ Fast Castle
29 2,136 10:53 15:24 35:27 ⛏ Fast Castle
28 2,076 9:49 20:40 39:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,075 38,605 41,705 3,515 143,900 151,575
52,605 36,351 25,895 4,280 119,131 120,253
33,805 54,338 24,400 5,255 117,798 131,505
47,390 42,643 20,605 4,650 115,288 121,260
57,085 23,836 21,060 5,160 107,141 121,324
41,065 42,617 10,075 6,830 100,587 112,493
37,875 21,795 30,570 3,550 93,790 108,365
29,245 23,605 10,365 1,400 64,615 70,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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