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Hill Fort

505303387Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1336
+11
🇨🇭 Vietnamese · Switzerland
1284
+14
🇨🇭 Portuguese · Switzerland
1279
+14
🇹🇷 Goths · Türkiye
1207
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🇨🇳 Franks · China
1310
-17
1285
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🇨🇳 Britons · China
1266
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🇨🇳 Ethiopians · China
1055
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 2,590 9:46 18:37 35:43 ⛏ Fast Castle
41 1,805 11:16 15:10 39:35 ⛏ Fast Castle
39 1,711 12:39 17:03 30:03 ⛏ Fast Castle
35 1,536 9:51 17:03 35:26 ⛏ Fast Castle
33 1,452 11:31 16:13 34:30 ⛏ Fast Castle
26 1,131 12:02 18:58 37:13 ⛏ Fast Castle
23 990 12:51 17:58 35:49 ⛏ Fast Castle
22 961 13:52 17:56 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,495 25,670 14,190 2,645 58,000 65,579
26,595 17,535 9,265 950 54,345 60,169
22,880 13,979 11,945 2,340 51,144 61,984
18,045 12,795 10,745 470 42,055 48,511
19,050 10,731 9,325 2,350 41,456 47,014
15,210 8,988 9,970 2,030 36,198 37,621
10,375 12,055 9,115 2,900 34,445 35,150
12,025 9,889 5,240 2,500 29,654 38,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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