AoeStats
← [NICE_ASS] BigMasi

Nomad

505078451Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
1274
+10
🇨🇭 Franks · Switzerland
1211
+12
🇨🇭 Italians · Switzerland
1140
+14
🇳🇱 Burgundians · Netherlands
1139
-13
🇪🇸 Mongols · Spain
1121
-12
🇺🇸 Ethiopians · United States
1102
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,656 15:11 23:22 45:21 ⛏ Fish Boom FC
46 2,438 15:15 20:30 36:01 ⚔ Fish Boom FC into Archers
33 1,739 15:01 22:06 — ⚔ Fish Boom into Archers
31 1,624 15:10 20:42 37:37 ⛏ Fish Boom FC
29 1,537 13:38 19:26 46:25 ⛏ Fish Boom FC
17 918 14:31 23:46 38:32 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,545 20,690 17,400 3,150 71,785 77,507
18,200 21,978 7,825 2,555 50,558 50,294
23,120 15,808 7,170 3,665 49,763 54,081
14,800 20,970 6,855 5,150 47,775 54,755
14,490 13,874 10,820 950 40,134 41,650
5,810 5,320 1,790 345 13,265 16,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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