AoeStats
← [NICE_ASS] BigMasi

Nomad

505070595Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 45m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1260
+14
🇨🇭 Malay · Switzerland
1194
+17
🇨🇭 Saracens · Switzerland
1120
+20
🇬🇧 Goths · United Kingdom
1220
-17
🇬🇷 Inca · Greece
1216
-17
🇬🇷 Mapuche · Greece
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,204 14:19 20:51 39:35 ⛏ Fish Boom into Fire Galleys FC
46 2,073 14:41 19:06 37:06 ⛏ Fish Boom into Fire Galleys FC
36 1,628 14:06 19:55 35:30 ⛏ Fish Boom FC
30 1,375 14:06 20:57 33:13 ⛏ Fish Boom into Fire Galleys FC
28 1,284 15:06 22:19 37:52 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,280 12:51 19:18 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,795 21,805 9,600 2,825 56,025 58,936
22,005 13,960 7,750 2,450 46,165 52,557
15,545 15,875 6,770 1,710 39,900 46,861
14,530 14,435 6,855 3,050 38,870 41,774
15,415 11,340 6,045 3,100 35,900 40,847
9,265 14,199 5,030 1,700 30,194 35,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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