AoeStats
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African Clearing

504824765Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1245
+15
🇨🇭 Franks · Switzerland
1176
+18
🇨🇭 Spanish · Switzerland
1147
+19
🇸🇪 Japanese · Sweden
1245
-18
🇸🇪 Magyars · Sweden
1212
-17
🇸🇪 Cumans · Sweden
1203
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,689 15:04 19:29 36:41 ⛏ Fast Castle
32 1,374 14:17 18:07 —
32 1,389 11:54 22:42 40:40 ⚔ Scout Rush
25 1,071 14:33 24:29 40:41 ⛏ Fast Castle
24 1,025 14:17 18:06 35:03 ⛏ Fast Castle
23 996 13:37 23:54 37:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,210 12,059 13,570 2,460 52,299 55,904
17,915 10,435 9,605 1,150 39,105 40,990
12,185 12,217 8,130 1,600 34,132 38,751
13,480 9,269 6,300 950 29,999 33,875
13,910 7,046 4,290 2,450 27,696 36,943
10,490 6,484 1,795 2,855 21,624 21,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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