AoeStats
← [NICE_ASS] BigMasi

Highland

504794650Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 59m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1257
+15
🇧🇪 Spanish · Belgium
1247
+15
🇨🇭 Georgians · Switzerland
1212
+16
🇬🇧 Italians · United Kingdom
1273
-17
🇬🇧 Chinese · United Kingdom
1243
-16
🇬🇧 Mongols · United Kingdom
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,010 11:10 22:25 35:55 ⚔ Scout Rush
46 2,785 11:18 18:19 34:41 ⛏ Fish Boom FC
45 2,722 10:43 15:00 29:57 ⛏ Fast Castle
42 2,487 11:57 16:15 38:17 ⛏ Fast Castle
35 2,085 9:16 20:04 34:26 ⚔ Scout Rush
29 1,716 10:26 18:01 37:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,380 22,391 41,135 4,345 111,251 114,301
52,625 28,991 20,735 3,000 105,351 114,430
19,375 35,876 21,115 2,920 79,286 86,418
28,620 19,925 16,780 5,230 70,555 77,267
23,505 25,411 12,275 4,170 65,361 84,030
21,110 20,616 7,025 3,280 52,031 54,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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