AoeStats
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African Clearing

504588647Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1249
+14
🇺🇸 Koreans · United States
1236
+15
🇫🇷 Italians · France
1216
+16
🇨🇭 Georgians · Switzerland
1214
+16
🇨🇦 Gurjaras · Canada
1228
-16
🇲🇽 Berbers · Mexico
1208
-15
🇺🇸 Maya · United States
1200
-15
🇲🇽 Spanish · Mexico
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,699 14:28 18:49 41:56 ⛏ Fast Castle
38 1,706 12:01 23:20 — ⚔ Scout Rush
37 1,669 12:31 23:42 — ⚔ Archers into Skirms
36 1,592 16:00 19:40 33:31 ⛏ Fast Castle
28 1,262 13:47 18:04 — ⛏ Fast Castle
27 1,196 15:03 22:39 39:23 ⛏ Fast Castle
25 1,124 13:12 22:49 — ⚔ Scout Rush
23 1,044 12:45 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,195 28,495 8,685 3,750 55,125 63,224
27,595 10,414 15,520 1,290 54,819 63,980
18,820 13,015 7,225 2,070 41,130 51,857
7,555 9,191 4,000 6,050 26,796 27,317
11,855 9,376 4,370 1,050 26,651 31,935
8,415 10,097 3,060 1,350 22,922 25,628
10,015 7,923 1,445 1,910 21,293 23,601
8,430 6,270 1,545 1,340 17,585 20,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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