AoeStats
← [NICE_ASS] BigMasi

Highland

504586325Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 12m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1287
+13
🇨🇭 Muisca · Switzerland
1197
+17
🇲🇹 Mongols · Malta
1174
+17
🇦🇺 Vikings · Australia
1244
-17
🇹🇷 Persians · Türkiye
1224
-16
🇹🇷 Teutons · Türkiye
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 654 11:15 — —
49 623 9:07 — — ⚔ Scout Rush
44 569 9:44 — — ⛏ Fast Castle
42 539 11:34 — —
31 399 9:57 — —
22 286 11:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,700 1,190 200 0 4,090 4,065
2,175 1,390 50 0 3,615 4,127
2,250 953 0 0 3,203 4,126
1,850 1,164 50 0 3,064 3,965
2,000 730 50 0 2,780 3,866
1,840 745 50 0 2,635 3,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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