AoeStats
← [NICE_ASS] BigMasi

African Clearing

504553778Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 61m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1198
+17
🇨🇭 Tupi · Switzerland
1180
+17
🇨🇳 Persians · China
1163
+18
🇯🇵 Britons · Japan
1157
+18
🇧🇷 Romans · Brazil
1343
-23
🇧🇷 Italians · Brazil
1249
-19
🇧🇷 Persians · Brazil
1123
-14
🇧🇷 Koreans · Brazil
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,112 12:44 23:35 42:32 ⚔ M@A into Archers
43 2,664 13:46 18:14 37:34 ⛏ Fast Castle
33 2,034 15:17 21:00 38:17 ⛏ Fast Castle
31 1,918 12:47 18:43 40:58 ⛏ Fast Castle
26 1,566 16:06 20:30 41:32 ⛏ Fast Castle
20 1,233 13:06 17:42 43:58 ⛏ Fast Castle
19 1,189 13:34 53:52 — ⚔ Fish Boom into Towers into Archers
15 908 14:39 20:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,820 16,873 29,830 1,105 86,628 89,537
38,345 14,664 30,170 3,070 86,249 100,525
27,670 33,445 18,655 4,000 83,770 94,619
27,515 28,914 13,095 1,950 71,474 73,920
30,570 10,431 22,170 1,350 64,521 73,272
23,675 15,670 9,595 2,000 50,940 51,734
12,695 19,255 2,505 880 35,335 39,686
11,595 13,130 1,260 2,460 28,445 33,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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