AoeStats
← [NICE_ASS] BigMasi

Black Forest

504508451Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 38m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1260
+13
🇭🇰 Mapuche · Hong Kong SAR China
1241
+14
🇨🇷 Dravidians · Costa Rica
1213
+15
🇨🇴 Cumans · Colombia
1147
+16
🇯🇵 Mongols · Japan
1205
-15
🇮🇳 Spanish · India
1199
-15
🇨🇭 Hindustanis · Switzerland
1174
-14
🇨🇳 Koreans · China
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,591 9:33 22:06 37:02 ⛏ Fast Castle
34 1,307 12:31 16:07 28:53 ⛏ Fast Castle
33 1,296 11:47 15:39 — ⛏ Fast Castle
29 1,138 10:14 15:43 36:10 ⛏ Fast Castle
26 1,024 11:55 20:29 29:23 ⛏ Fast Castle
24 932 11:27 15:18 28:25 ⛏ Fast Castle
23 907 10:44 14:41 31:08 ⛏ Fast Castle
20 788 12:55 17:09 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,550 9,535 20,875 200 58,160 66,195
26,050 11,921 13,985 3,700 55,656 58,698
14,800 23,475 9,425 1,250 48,950 56,067
18,260 10,283 9,220 1,210 38,973 46,373
17,030 11,779 4,920 160 33,889 36,448
13,795 11,627 2,275 1,400 29,097 29,871
10,560 7,187 3,330 3,040 24,117 26,314
8,475 8,842 3,775 2,345 23,437 27,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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