AoeStats
← [NICE_ASS] BigMasi

Arabia

504479296Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 73m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1401
+8
🇹🇼 Ethiopians · Taiwan
1391
+8
🇹🇼 Magyars · Taiwan
1200
+14
🇹🇼 Tupi · Taiwan
1096
+19
🇨🇳 Khmer · China
1218
-13
🇨🇳 Persians · China
1190
-12
🇨🇳 Ethiopians · China
1188
-12
🇨🇭 Koreans · Switzerland
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 4,550 9:23 24:21 44:43 ⚔ Scout Rush
60 4,404 9:23 23:08 47:43 ⚔ Scout Rush
45 3,340 10:31 25:46 41:05 ⚔ Archer Rush
40 2,932 8:49 20:46 40:46 ⚔ Scout Rush
38 2,808 9:22 28:57 49:03 ⚔ Archers into Skirms
38 2,810 10:15 24:45 47:02 ⚔ Drush into Scouts
35 2,543 8:38 24:26 53:56 ⚔ Archer Rush
33 2,411 10:35 27:46 42:27

Resources

Player Food Wood Gold Stone Spent Collected
61,735 28,522 13,605 2,850 106,712 121,333
53,030 31,401 15,280 3,575 103,286 111,703
45,385 15,443 28,000 4,890 93,718 96,472
21,400 36,765 20,540 5,115 83,820 99,910
25,365 32,151 16,640 3,000 77,156 99,432
33,325 12,650 13,645 2,440 62,060 65,585
22,945 17,119 7,695 2,080 49,839 55,365
11,575 11,783 6,140 2,500 31,998 33,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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