AoeStats
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African Clearing

504471549Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1187
+15
🇨🇳 Mongols · China
1144
+43
🇮🇩 Huns · Indonesia
1135
+17
🇮🇩 Italians · Indonesia
1067
+19
🇨🇭 Wei · Switzerland
1205
-19
🇫🇷 Ethiopians · France
1155
-17
🇳🇴 Bulgarians · Norway
1153
-17
🇵🇪 Muisca · Peru
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,846 14:02 18:07 40:30 ⛏ Fast Castle
45 2,465 14:44 18:55 38:32 ⛏ Fast Castle
41 2,242 14:18 18:49 38:41 ⛏ Fast Castle
39 2,132 13:01 18:28 40:05 ⛏ Fast Castle
35 1,926 16:08 24:09 32:41 ⛏ Fast Castle
31 1,665 16:35 20:40 40:54 ⛏ Fast Castle
26 1,423 14:01 22:46 44:45 ⚔ Archer Rush
20 1,106 15:20 25:02 53:48 ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,620 22,373 13,730 6,005 62,728 67,786
26,810 12,805 13,315 2,390 55,320 58,632
23,110 20,111 8,870 2,550 54,641 63,715
11,625 19,125 12,905 1,750 45,405 50,957
20,580 13,680 7,535 1,340 43,135 46,122
14,380 14,481 8,150 1,100 38,111 42,880
13,530 11,263 6,960 2,655 34,408 36,672
11,480 8,085 2,210 2,015 23,790 25,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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