AoeStats
← Lord_Juanuribe

Arabia

510199623Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 29m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1339
+16
🇦🇷 Mongols · Argentina
1309
+17
🇦🇷 Chinese · Argentina
1363
-18
🇨🇴 Persians · Colombia
1294
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,365 9:12 24:04 — ⚔ Archer Rush
41 1,218 8:25 22:04 — ⚔ Scouts into Skirms
37 1,100 9:10 22:39 — ⚔ Archer Rush
34 1,019 8:56 22:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,870 6,497 4,355 100 16,822 17,903
9,280 5,180 2,145 200 16,805 18,233
7,145 4,598 1,975 200 13,918 14,241
5,065 4,884 2,005 200 12,154 14,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.