AoeStats
← Lord_Juanuribe

Arabia

510195377Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 18m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1696
+4
🇨🇴 Ethiopians · Colombia
1465
+8
🇦🇷 Britons · Argentina
1207
+19
🇫🇷 Ethiopians · France
1365
-13
🇨🇴 Franks · Colombia
1304
-10
🇦🇷 Khmer · Argentina
1262
-8
Player eAPM Actions Feudal Castle Imperial Opening
90 1,659 9:03 — — ⚔ Scout Rush
42 774 8:52 — — ⚔ Archer Rush
36 660 9:23 — — ⚔ Archer Rush
35 641 9:56 — — ⚔ Archer Rush
33 602 9:15 — — ⚔ Scout Rush
29 539 7:55 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,100 3,125 1,000 0 7,225 7,690
2,925 2,690 1,405 0 7,020 7,876
4,215 2,108 250 0 6,573 7,439
2,450 2,398 1,585 0 6,433 7,119
3,335 2,291 50 0 5,676 6,763
2,685 2,250 0 0 4,935 5,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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