AoeStats
← CJ833442

Arabia

509410714Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 56m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
980
+16
🇨🇱 Khmer · Chile
957
+17
🇦🇷 Mongols · Argentina
986
-17
🇦🇷 Vietnamese · Argentina
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,342 11:38 21:21 — ⚔ Scout Rush
32 1,782 10:43 22:28 36:30 ⚔ Scouts into Skirms
26 1,458 9:05 19:48 38:16 ⛏ Fast Castle
24 1,340 9:51 22:03 38:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,880 18,934 10,975 2,385 55,174 58,649
23,285 21,269 7,000 2,360 53,914 62,007
17,720 15,350 7,755 2,350 43,175 46,653
10,535 10,884 3,165 1,150 25,734 26,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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