AoeStats
← King Castilla

Arena

506889077Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 37m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1135
+17
🇪🇸 Franks · Spain
1102
+18
🇳🇱 Saracens · Netherlands
1155
-18
🇧🇬 Maya · Bulgaria
1143
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,894 11:20 15:29 31:04 ⛏ Fast Castle
34 1,297 10:33 14:38 35:18 ⛏ Fast Castle
29 1,089 10:38 14:50 31:45 ⛏ Fast Castle
29 1,096 11:03 14:45 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,360 10,355 7,555 3,200 40,470 42,849
11,545 13,575 9,600 2,250 36,970 44,400
13,435 14,664 5,595 1,770 35,464 37,253
10,090 7,885 5,155 1,700 24,830 30,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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