AoeStats
← Franklin

Yucatan

510953609Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
983
+15
🇦🇷 Magyars · Argentina
944
+17
🇦🇷 Bohemians · Argentina
843
+21
🇲🇽 Franks · Mexico
1016
-20
🇺🇸 Jurchens · United States
968
-18
🇨🇳 Turks · China
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,471 11:18 19:08 36:47 ⛏ Fast Castle
28 1,396 11:38 30:36 41:46 ⚔ Champi Rush
27 1,350 10:09 24:31 41:43 ⚔ Scout Rush
19 968 10:38 18:57 32:38
14 695 15:39 — —
7 377 11:02 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,720 10,720 9,105 4,030 40,575 42,158
18,900 13,375 7,760 0 40,035 45,487
16,110 7,220 9,510 2,050 34,890 39,615
14,155 11,805 5,585 1,900 33,445 44,764
4,490 2,301 430 365 7,586 8,189
2,385 1,150 50 0 3,585 5,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.