AoeStats
← Franklin

Yucatan

510849703Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 31m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
952
+17
🇦🇷 Inca · Argentina
951
+17
🇺🇸 Teutons · United States
1020
-20
🇺🇸 Bohemians · United States
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,165 14:24 26:03 — ⚔ M@A into Skirms
35 1,103 11:45 16:59 — ⚔ Champis into Skirms
19 614 11:33 16:14 — ⛏ Fast Castle
7 216 11:46 22:51 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,920 5,491 2,555 225 16,191 19,591
8,690 5,595 1,665 0 15,950 18,751
7,315 4,327 1,225 2,515 15,382 18,139
4,600 2,600 650 220 8,070 8,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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