AoeStats
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Nomad

504617405Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 21m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
839
+11
🇺🇸 Italians · United States
817
+12
🇧🇷 Huns · Brazil
766
+14
🇲🇰 Goths · North Macedonia
758
-21
🇵🇪 Turks · Peru
752
-13
🇧🇷 Spanish · Brazil
659
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 620 17:50 — —
25 525 15:07 — — ⚔ Fish Boom into Towers
16 334 17:10 — —
16 331 12:26 — — ⚔ Tower Rush
13 278 16:39 — — ⛏ Fish Boom
8 178 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,375 3,223 50 355 6,003 7,515
2,900 2,485 80 225 5,690 6,805
2,650 1,465 120 100 4,335 4,933
1,640 1,774 50 605 4,069 3,980
2,525 1,515 0 0 4,040 4,939
2,175 1,170 130 225 3,700 4,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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