AoeStats
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Nomad

504606240Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 32m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
783
+35
🇮🇹 Persians · Italy
774
+14
🇮🇹 Chinese · Italy
749
-14
🇲🇰 Slavs · North Macedonia
734
-25
Player eAPM Actions Feudal Castle Imperial Opening
21 690 15:41 26:22 — ⚔ M@A Rush
19 625 17:06 23:15 — ⛏ Fish Boom FC
13 434 16:44 — — ⚔ Drush
11 367 15:39 26:07 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,460 7,515 2,110 2,280 19,365 20,481
5,130 3,515 1,315 1,300 11,260 12,413
6,200 3,575 685 100 10,560 12,721
3,995 4,485 90 605 9,175 11,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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