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Black Forest

509733106Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 79m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
707
+13
🇲🇽 Huns · Mexico
672
+15
🇪🇸 Japanese · Spain
643
+16
🇲🇽 Khmer · Mexico
622
+17
🇦🇷 Aztecs · Argentina
702
-18
🇺🇸 Byzantines · United States
632
-15
🇦🇷 Slavs · Argentina
615
-14
🇫🇷 Turks · France
613
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,198 12:13 22:52 33:59 ⛏ Fast Castle
22 1,708 14:00 20:34 32:05 ⛏ Fast Castle
19 1,529 12:45 21:55 38:34 ⛏ Fast Castle
19 1,494 12:29 24:58 39:15 ⛏ Fast Castle
16 1,293 14:08 19:57 34:45 ⛏ Fast Castle
14 1,077 16:01 27:04 38:25 ⛏ Fast Castle
8 642 12:18 20:44 36:58 ⛏ Fast Castle
4 281 16:53 28:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,855 40,824 29,515 4,455 121,649 128,162
45,260 26,780 32,370 4,855 109,265 148,438
39,565 28,236 22,785 4,310 94,896 104,643
31,215 19,410 22,005 4,055 76,685 114,313
26,155 20,318 16,300 3,155 65,928 76,266
21,915 24,500 11,910 3,000 61,325 92,782
17,990 13,640 15,970 5,165 52,765 70,629
6,075 3,507 1,175 655 11,412 33,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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