AoeStats
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Arabia

510379049Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 55m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
801
+13
🇳🇱 Hindustanis · Netherlands
737
+15
🇳🇱 Vietnamese · Netherlands
686
+16
🇦🇷 Chinese · Argentina
727
-15
🇧🇷 Inca · Brazil
727
-15
🇩🇪 Japanese · Germany
705
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,223 10:21 21:17 41:58 ⛏ Fast Castle
36 1,987 11:37 18:59 41:10 ⚔ Skirmisher Rush
33 1,820 11:13 22:02 37:08 ⚔ Scout Rush
26 1,436 9:49 26:07 — ⚔ Champi Rush
21 1,165 13:55 30:35 46:54 ⛏ Fast Castle
17 921 11:14 22:19 38:13

Resources

Player Food Wood Gold Stone Spent Collected
21,930 25,085 18,360 1,650 67,025 79,515
30,010 15,987 14,630 2,515 63,142 67,844
28,110 14,905 11,815 3,450 58,280 72,662
26,155 11,845 16,055 3,100 57,155 74,849
24,545 14,508 6,110 4,100 49,263 51,089
10,535 10,938 5,710 3,110 30,293 38,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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