AoeStats
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503645856Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 45m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Sicilians · Netherlands
917
+15
🇪🇸 Aztecs · Spain
907
+15
🇪🇸 Hindustanis · Spain
971
-19
🇪🇸 Romans · Spain
807
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,031 9:49 17:22 — ⛏ Fast Castle
18 789 10:39 23:11 36:29 ⚔ Archer Rush
15 681 12:56 26:22 34:14 ⛏ Fast Imperial
11 511 11:13 26:19 37:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,695 17,180 7,605 850 44,330 49,504
16,580 9,020 8,080 3,145 36,825 42,543
13,070 6,750 6,010 3,550 29,380 34,444
5,405 4,400 1,650 150 11,605 12,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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