AoeStats
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Nomad

503638757Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 57m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
856
+15
🇮🇳 Huns · India
845
+15
🇫🇷 Byzantines · France
834
-15
🇪🇸 Huns · Spain
822
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,423 13:55 21:50 38:45 ⛏ Fast Castle
25 1,433 17:16 21:25 39:08 ⛏ Fish Boom FC
16 948 17:10 23:47 33:27 ⛏ Fish Boom FC
16 937 19:04 26:52 40:19 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,270 17,610 12,200 5,050 62,130 65,858
15,420 25,871 13,450 1,960 56,701 61,481
14,775 14,215 8,985 3,835 41,810 45,591
13,165 12,490 9,890 750 36,295 41,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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