AoeStats
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Nomad

503572087Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 65m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
809
+19
🇩🇪 Spanish · Germany
806
+19
914
-21
🇪🇸 Romans · Spain
839
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,626 14:26 24:41 39:58 ⛏ Fish Boom
22 1,443 18:16 22:33 45:01 ⛏ Fish Boom FC
20 1,316 16:22 21:13 36:09 ⛏ Fish Boom FC
19 1,265 13:40 23:31 37:25 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,000 23,248 23,425 5,630 85,303 94,496
30,395 23,708 12,150 3,605 69,858 73,442
19,250 27,150 13,605 1,500 61,505 65,867
22,220 17,043 13,530 3,170 55,963 61,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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