AoeStats
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Black Forest

509693588Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
936
+13
🇦🇷 Portuguese · Argentina
909
+14
🇸🇪 Malay · Sweden
878
-13
🇸🇪 Japanese · Sweden
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,630 14:58 26:26 42:08 ⚔ Fish Boom into Archers
40 2,339 14:01 22:15 31:01 ⛏ Fish Boom FC
28 1,648 12:41 23:13 28:34 ⛏ Fish Boom FC
12 702 16:16 31:04 41:16 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
37,140 19,868 21,940 3,125 82,073 85,977
25,345 24,165 19,420 4,295 73,225 87,405
21,595 27,950 15,060 2,755 67,360 89,702
16,005 13,271 6,970 3,545 39,791 46,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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