AoeStats
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Arena

505520369Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 29m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
885
+16
🇺🇸 Cumans · United States
864
+17
🇸🇪 Magyars · Sweden
897
-16
🇸🇪 Japanese · Sweden
888
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 994 10:25 17:36 — ⛏ Fast Castle
31 923 10:55 24:35 — ⛏ Fast Castle
28 817 10:38 — — ⚔ Archer Rush
12 348 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,130 8,355 1,600 500 17,585 18,402
5,115 5,545 4,575 100 15,335 16,424
5,800 4,835 1,035 2,075 13,745 15,012
4,735 4,805 505 125 10,170 11,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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