AoeStats
← Kaer Morhen

Arabia

510570318Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
77 3,102 10:03 25:28 — ⚔ Archer Rush
53 2,142 11:02 24:41 — ⚔ Scout Rush
50 2,002 11:22 — — ⚔ Archers into Skirms
47 1,911 9:12 23:09 34:53 ⚔ Scout Rush
45 1,826 10:34 17:41 — ⛏ Fast Castle
40 1,608 9:19 21:20 37:18 ⚔ Scout Rush
36 1,443 8:59 27:31 — ⚔ Archer Rush
27 1,073 10:05 24:29 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,915 11,417 10,795 200 43,327 44,390
19,015 8,545 10,995 1,150 39,705 43,122
11,175 12,152 4,660 1,085 29,072 32,197
9,945 11,306 5,000 2,175 28,426 30,553
11,465 9,166 4,270 3,020 27,921 31,330
8,070 8,577 7,310 100 24,057 27,405
9,005 10,543 2,920 1,175 23,643 26,101
4,855 8,002 1,640 420 14,917 15,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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