AoeStats
← Kaer Morhen

African Clearing

510562258Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 57m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Celts · Malaysia
1321
+17
🇹🇷 Mongols · Türkiye
1308
+17
🇹🇼 Vietnamese · Taiwan
1295
+18
🇨🇴 Malay · Colombia
1275
+19
🇭🇰 Chinese · Hong Kong SAR China
1538
-26
🇨🇿 Saracens · Czechia
1331
-18
🇨🇿 Koreans · Czechia
1279
-15
🇨🇿 Huns · Czechia
1205
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,843 14:16 19:06 38:55 ⛏ Fast Castle
44 2,530 12:36 25:37 38:10 ⚔ Archer Rush
43 2,427 12:24 16:29 33:39 ⛏ Fast Castle
37 2,087 12:47 16:33 56:59 ⛏ Fast Castle
36 2,079 15:52 26:56 49:09 ⚔ Towers FC
35 2,001 13:02 17:44 35:03 ⛏ Fast Castle
27 1,561 16:08 20:01 43:09 ⛏ Fish Boom FC
25 1,439 13:07 21:31 35:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,830 39,807 24,410 4,400 112,447 115,980
26,890 35,481 20,345 1,000 83,716 91,417
24,105 31,087 15,445 3,230 73,867 82,279
13,475 34,275 15,460 3,350 66,560 73,632
15,675 25,445 22,035 3,050 66,205 83,950
16,455 18,300 5,520 3,375 43,650 44,627
18,860 14,175 8,485 2,000 43,520 52,718
16,215 17,419 7,050 1,820 42,504 44,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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