AoeStats
← Kaer Morhen

Yucatan

510365891Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 68m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1370
+13
🇵🇱 Celts · Poland
1315
+15
🇨🇿 Saracens · Czechia
1303
+15
🇮🇱 Mongols · Israel
1225
+19
🇹🇷 Mongols · Türkiye
1341
-18
🇺🇸 Magyars · United States
1312
-16
🇩🇪 Japanese · Germany
1277
-15
🇳🇱 Jurchens · Netherlands
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,896 11:14 14:52 46:01 ⛏ Fast Castle
57 3,846 9:47 17:34 40:12 ⚔ Scout Rush
48 3,247 9:41 20:16 41:38 ⚔ Scout Rush
48 3,236 11:02 15:52 33:50 ⛏ Fast Castle
42 2,864 10:43 16:31 33:23 ⛏ Fast Castle
34 2,321 11:18 17:09 42:15 ⚔ Scout Rush
30 2,060 11:52 23:08 38:25 ⚔ Archer Rush
19 1,291 13:32 18:36 57:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,800 39,404 36,330 7,855 117,389 131,794
46,240 25,028 16,335 5,250 92,853 102,630
28,940 25,167 31,020 4,990 90,117 106,617
39,725 19,530 22,155 5,180 86,590 95,026
26,950 21,655 34,800 2,960 86,365 95,367
36,530 23,220 17,105 5,045 81,900 87,911
25,700 24,778 8,125 3,880 62,483 64,323
21,870 17,539 7,550 4,400 51,359 63,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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