AoeStats
← Kaer Morhen

Baltic

510362032Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 14m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Byzantines · Belgium
1332
+14
🇧🇪 Spanish · Belgium
1332
+14
🇧🇪 Dravidians · Belgium
1304
+16
🇵🇱 Malay · Poland
1331
-16
🇨🇿 Spanish · Czechia
1319
-16
🇮🇱 Vikings · Israel
1237
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 598 10:31 — — ⛏ Fast Castle
41 578 11:00 — — ⛏ Fish Boom
39 556 10:34 — —
34 477 10:42 — — ⛏ Fish Boom
28 400 12:01 — —
27 377 11:25 — — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
2,325 1,980 215 0 4,520 5,125
2,000 1,770 210 0 3,980 4,727
2,075 1,570 95 125 3,865 4,323
2,100 1,353 155 0 3,608 4,860
2,250 950 250 0 3,450 3,991
1,500 1,310 0 0 2,810 4,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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