AoeStats
← Kaer Morhen

Black Forest

510357543Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 25m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
1320
+11
🇨🇿 Teutons · Czechia
1307
+12
🇮🇱 Persians · Israel
1222
+15
🇨🇴 Celts · Colombia
1230
-13
🇧🇷 Persians · Brazil
1217
-13
🇩🇪 Vietnamese · Germany
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,165 15:21 19:18 — ⛏ Fast Castle
40 1,005 11:33 15:26 — ⛏ Fast Castle
39 969 14:03 19:23 — ⛏ Fast Castle
37 940 12:01 15:29 — ⛏ Fish Boom FC
29 737 14:33 18:19 — ⛏ Fish Boom FC
15 385 13:13 17:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,005 7,708 1,050 200 16,963 17,999
5,605 2,698 1,820 650 10,773 11,919
4,445 4,354 400 0 9,199 10,169
4,565 2,232 720 1,300 8,817 8,891
4,350 2,817 840 755 8,762 9,713
3,675 3,919 490 100 8,184 8,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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