AoeStats
← Kaer Morhen

Lombardia

509699523Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 38m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Berbers · Czechia
1333
+12
🇧🇪 Wei · Belgium
1283
+14
🇱🇾 Burgundians · Libya
1231
+16
🇦🇷 Huns · Argentina
1303
-16
🇦🇷 Burgundians · Argentina
1278
-16
🇦🇷 Lithuanians · Argentina
1139
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 1,906 10:09 19:45 36:40
47 1,790 9:30 20:45 37:02 ⚔ Scout Rush
40 1,504 9:47 19:51 35:30 ⚔ Scout Rush
40 1,510 11:24 15:25 33:07 ⛏ Fast Castle
37 1,409 10:35 15:22 36:17 ⛏ Fast Castle
22 830 11:15 21:50 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,150 17,195 6,380 1,500 38,225 48,454
13,135 11,824 4,675 2,315 31,949 35,782
15,405 8,634 6,775 880 31,694 36,542
15,745 6,334 7,745 200 30,024 30,967
13,735 7,456 4,110 1,030 26,331 29,192
9,790 9,490 620 230 20,130 25,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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