AoeStats
← Kaer Morhen

Lombardia

509683788Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 32m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1309
+15
🇪🇸 Byzantines · Spain
1256
+17
🇨🇿 Berbers · Czechia
1335
-18
🇱🇾 Burgundians · Libya
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,895 9:47 20:13 — ⚔ Scout Rush
52 1,657 9:31 20:46 — ⚔ Scout Rush
51 1,637 10:20 19:03 —
47 1,523 8:45 19:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,650 7,842 3,480 110 21,082 22,095
10,535 5,448 4,490 180 20,653 21,000
10,150 4,967 2,875 850 18,842 19,205
6,655 4,353 1,400 255 12,663 13,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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