AoeStats
← Kaer Morhen

MegaRandom

509413542Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 58m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1290
+13
🇨🇿 Turks · Czechia
1290
+13
🇲🇽 Hindustanis · Mexico
1271
+13
🇩🇪 Britons · Germany
1229
-13
🇩🇪 Maya · Germany
1214
-13
🇩🇪 Bulgarians · Germany
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,179 12:08 16:45 31:41 ⛏ Fast Castle
44 2,578 12:06 15:56 31:54 ⛏ Fast Castle
38 2,195 9:45 13:46 53:36 ⛏ Fast Castle
31 1,825 11:27 16:33 27:41 ⛏ Fast Castle
30 1,734 9:29 14:51 30:56 ⛏ Fast Castle
23 1,351 9:28 14:36 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,650 32,549 24,255 5,115 126,569 130,192
45,800 32,530 21,465 7,450 107,245 122,563
39,805 11,175 35,215 3,650 89,845 91,299
17,250 32,540 24,975 3,175 77,940 78,965
18,215 12,858 11,125 5,900 48,098 50,388
10,550 16,025 10,245 5,410 42,230 44,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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