AoeStats
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Arabia

510239632Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 56m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1088
+18
🇨🇴 Malians · Colombia
1088
+18
🇦🇷 Bohemians · Argentina
1125
-18
🇦🇷 Italians · Argentina
1124
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,465 10:18 18:05 42:34 ⚔ Skirmisher Rush
22 1,243 10:14 22:06 45:49 ⚔ Skirmisher Rush
18 1,010 10:08 22:51 40:46 ⚔ Archer Rush
8 445 19:13 24:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,760 28,869 12,720 4,025 65,374 75,246
18,525 16,775 8,240 2,250 45,790 74,958
11,785 11,224 8,500 875 32,384 38,851
2,850 1,924 250 650 5,674 14,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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