AoeStats
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Arena

510233381Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1156
+15
🇺🇸 Persians · United States
1134
+16
🇦🇷 Huns · Argentina
1140
-15
🇦🇷 Magyars · Argentina
1140
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,343 11:23 15:28 29:22 ⛏ Fast Castle
41 2,324 10:44 14:56 29:52 ⛏ Fast Castle
18 986 13:17 18:28 33:15 ⛏ Fast Castle
12 687 11:33 15:12 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,945 34,375 24,185 4,200 84,705 100,062
27,320 27,285 15,435 2,010 72,050 75,829
20,905 20,850 15,260 2,795 59,810 67,081
19,560 15,450 16,590 2,150 53,750 62,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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