AoeStats
← Cami Fer

Black Forest

510662917Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
660
+11
🇮🇹 Turks · Italy
601
+14
🇨🇱 Khmer · Chile
561
-13
🇨🇱 Mongols · Chile
528
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 999 14:08 21:41 41:17 ⚔ Archer Rush
17 886 12:28 23:33 39:28 ⛏ Fast Castle
17 874 18:12 27:03 44:12 ⚔ Towers FC
16 814 15:40 24:41 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,570 15,157 12,265 750 57,742 64,698
17,870 16,094 8,855 1,710 44,529 47,840
17,435 11,215 9,770 1,350 39,770 51,285
10,875 10,982 6,665 2,980 31,502 33,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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