AoeStats
← Cami Fer

Black Forest

510438453Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 90m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
450
+21
🇦🇷 Persians · Argentina
439
+21
🇺🇸 Cumans · United States
408
+22
🇨🇱 Khmer · Chile
584
-23
🇨🇱 Mongols · Chile
549
-21
🇦🇷 Persians · Argentina
521
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 2,269 13:43 23:40 36:52 ⚔ Archer Rush
18 1,586 11:47 26:39 38:31 ⛏ Fast Castle
15 1,321 13:13 22:31 35:16 ⛏ Fast Castle
14 1,294 20:17 30:41 42:16 ⛏ Fast Castle
12 1,073 11:26 23:29 32:41 ⛏ Fast Castle
9 789 14:46 24:51 42:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,045 35,806 37,560 3,635 113,046 154,292
40,310 28,840 39,150 4,100 112,400 131,894
40,740 42,296 25,830 3,410 112,276 121,866
50,240 21,497 36,215 2,475 110,427 142,010
39,165 36,430 25,870 4,760 106,225 113,780
25,280 13,968 15,645 3,615 58,508 65,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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